OpenAI 2026 hackathon

Travel & Hospitality

We’re building a Tinder-style group travel app that helps friends quickly agree.

Solo project by 블루아이 JaeBeom lee · 0 likes · 0 comments

Archive position — measured, not model output

0 likes on Devpost

2,264 of the 7,856 archived projects have more likes, and 5,592 share exactly 0 — so this project's #7,381 place in the like-ranked listing is a tie-break inside that group, not a ranking.

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Likes on Devpost. ▲ marks this project's group.

Show the figures
LikesProjectsShare of archive
05,59271.2%
11,75822.4%
22853.6%
3–41321.7%
5–9751.0%
10+140.2%
Devpost like counts for all 7,856 archived projects, captured when this archive was built.

Executive Summary

The company appears to be a solo developer project (1 person) submitted to the OpenAI 2026 hackathon. The author states that it is building a Tinder-style group travel app called ModuPick, designed to help friends quickly agree on travel plans by using swipe-based interactions and group-matching logic.

The core idea is to transform group travel planning into a social game-like experience where users vote on travel styles (e.g., beaches, mountains) and regions are ranked based on those preferences. The app uses anonymous authentication, staged voting, and data-driven ranking to support consensus-building without exposing individual rejections.

What changed

This is a hackathon submission with no evidence of prior traction or commercial activity. It represents an early-stage concept, not a product in the market.

The single most important open question

Is there any evidence that users are actually using this app, or that it has moved beyond the prototype stage?

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What The Product Actually Is

The description states that ModuPick is a cross-platform mobile app built with Flutter and Dart, designed to help friends plan group trips through swipe-based interactions. It allows users to express preferences for travel styles (e.g., beaches, heritage) and then ranks Korean regions based on those inputs.

Key technical elements include:

  • A card-deck interface with gesture controls and animations
  • Backend powered by Supabase and PostgreSQL
  • Anonymous authentication using six-character room codes
  • Staged voting system to ensure group consensus
  • Data functions for recording swipes and calculating compatibility scores

The app is described as turning travel planning into a “social game” where users can vote independently, discover unanimous favorites, and avoid direct rejection of others' suggestions.

Not evidenced No mention of actual user base, revenue, or live deployment. The product remains in prototype form according to the author.

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Positioning & Claim Evolution

The author positions ModuPick as a Tinder-style group travel app that makes decision-making faster and more enjoyable than traditional group chats.

Claims:

  • “We created ModuPick, meaning ‘everyone’s pick,’ to make group travel decisions faster, lighter, and more enjoyable.”
  • “We are proud of creating an experience that feels more like a social game than a planning tool.”
  • “The best destination is not always everyone’s individual first choice, but the option that creates the strongest shared excitement.”

These claims suggest a shift from generic trip planning tools to something that emphasizes consensus-building, social interaction, and user-friendly decision-making.

Inferences:

  • The app aims to reduce friction in group travel planning.
  • It may be targeting younger or tech-savvy users who prefer digital, gamified experiences.

Not evidenced No evidence of market positioning beyond the hackathon context. No competitor comparison or differentiation strategy is provided.

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Target Customer & ICP

The author states that ModuPick is intended for friends planning group trips, particularly those who struggle with endless group chats and conflicting opinions.

Key assumptions:

  • Users are likely to be young adults or millennials (based on social media-style UI).
  • The app targets Korean users specifically, as it ranks regions within Korea.
  • It focuses on group dynamics rather than solo travelers.

Inferences:

  • The target is people who value shared experiences and group decision-making.
  • Likely use case: friends organizing weekend getaways or longer trips together.

Not evidenced No data about demographics, usage frequency, or specific customer segments. No evidence of user interviews or market research.

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Business Model & Pricing Evidence

The description does not contain any information about:

  • Revenue streams
  • Pricing models
  • Monetization strategies
  • Subscription plans or in-app purchases

Not evidenced There is no indication that the app has moved beyond a prototype or has any commercial viability. The author only describes future features and goals.

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Technical & Delivery Signals

The project was built using:

  • Flutter + Dart (cross-platform mobile development)
  • Supabase + PostgreSQL (backend infrastructure)
  • Anonymous authentication
  • Staged voting logic
  • Row-level security
  • Database functions for swipe tracking and ranking

The author notes challenges such as:

  • Translating subjective preferences into measurable data
  • Ensuring natural swipe interactions while preserving user choices during loading states
  • Maintaining privacy and consistency in group results

Inferences

  • The team has technical capability to build a functional MVP.
  • The architecture supports secure, private group decision-making.

Not evidenced No evidence of production deployment or scalability considerations beyond the prototype stage.

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Traction & Maturity Signals

There is no evidence of traction, including:

  • User adoption
  • Revenue
  • Customer acquisition
  • Product usage metrics
  • Market validation

The project is described as a hackathon submission and not yet launched in production. The author mentions future development plans but does not report any current user engagement or product performance.

Not evidenced No data on how many users are currently using the app, if any, or whether it has been tested with real groups.

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Competitive Context

The description does not provide:

  • Information about existing competitors
  • Market size estimates
  • Competitive advantages or differentiators

However, the concept of a swipe-based group travel planner is novel in this space. The idea of combining social gamification with practical trip planning aligns with trends seen in dating apps and collaborative tools.

Inferences:

  • This could be positioned against traditional group chat tools like WhatsApp groups.
  • It may compete with existing travel planning platforms that lack consensus-building features.

Not evidenced No competitive analysis, pricing comparisons, or market positioning relative to other tools.

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Key Risks & Red Flags

  • Solo developer project: One person building a full-stack app suggests limited capacity for scaling or rapid iteration.
  • No commercial traction: The app is not yet in production or used by users.
  • Unproven concept: While the idea is interesting, there’s no evidence that people actually want this solution or will adopt it.
  • Limited scope: Currently focused only on Korean regions and travel styles; expansion to attractions, maps, etc., is described as future work.
  • Privacy vs. usability trade-offs: The emphasis on anonymity and staged voting may complicate user experience or limit functionality.

Not evidenced No evidence of risk mitigation strategies or prior testing with users.

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Diligence Questions To Ask The Founders

  1. Has the app been tested with real users yet?
  2. What is the current status of the product? Is it in beta, prototype, or fully built?
  3. How do you plan to scale beyond a single developer?
  4. Are there any early adopters or pilot groups using the app?
  5. What are your plans for monetization and long-term sustainability?
  6. Have you considered how to handle edge cases like users dropping out mid-vote?
  7. Do you have any data on user retention or engagement with the swipe-based interface?

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Investment/Partnership Verdict

Not evidenced: There is no evidence of a viable business model, revenue, or traction to support an investment or partnership decision.

The project is currently in early-stage prototype form, submitted as part of a hackathon. It shows technical capability and conceptual clarity but lacks any indication of real-world adoption or commercial viability.

Confidence level: Low — based entirely on self-reported information with no external validation or evidence of progress beyond the initial idea and build phase.

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Source

Submitted to the OpenAI 2026 hackathon on Devpost. Project home on DevPost.

The analysis above was generated by a language model from the project's own one-line description. It is not independent research and contains no verified traction, revenue or customer data.