OpenAI 2026 hackathon

Vicariously

What if the world became your game board? Vicariously is a persistent exploration game where you travel through real places, discover what surrounds you and continue from where your last journey ended

Team of 2 · 3 likes · 0 comments

Archive position — measured, not model output

3 likes on Devpost

128 of the 7,856 archived projects have more likes, and 93 share exactly 3 — so this project's #217 place in the like-ranked listing is a tie-break inside that group, not a ranking.

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Likes on Devpost. ▲ marks this project's group.

Show the figures
LikesProjectsShare of archive
05,59271.2%
11,75822.4%
22853.6%
3–41321.7%
5–9751.0%
10+140.2%
Devpost like counts for all 7,856 archived projects, captured when this archive was built.

Executive Summary

What the company appears to be

Vicariously is a self-reported ChatGPT-native exploration game where players traverse real-world locations through conversation. The project is described as an AI-native persistent exploration experience, built using tools like ChatGPT 5.6 Sol and Codex 5.6 Luna, with identity and journey persistence managed via a secure backend.

What changed

The description indicates that Vicariously evolved from a speculative idea into a working prototype. It is presented as a proof-of-concept application that demonstrates how real-world geography can be made playable through conversation and AI interpretation, without relying on traditional game mechanics or in-app memory.

Single most important open question

Is there any evidence of user adoption, revenue, or traction beyond the authors' own description?

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What The Product Actually Is

The description states that Vicariously is a ChatGPT-native exploration game where players travel through real places using conversation as an interface. It allows users to:

  • Register a persistent identity;
  • Begin in one of eleven reviewed starting countries;
  • Explore nearby meaningful locations (learning, civic, heritage, transport);
  • Walk to chosen destinations;
  • Preserve and continue journeys from previous conversations.

It uses ChatGPT as the interface and interpreter, while a secure remote service manages identity, position, journeys, and structured results. The experience is described as being built through two AI workflows: one for ideation (using ChatGPT 5.6 Sol) and one for implementation (using Codex 5.6 Luna).

Inference The product appears to be a persistent virtual exploration game that uses AI to interpret user intent, validate journeys, and maintain state across conversations.

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Positioning & Claim Evolution

The authors claim that Vicariously explores a third possibility: travelling through the real world from a persistent virtual position, using conversation as the interface. It is positioned as an alternative to traditional maps or location-based games.

They state that:

  • The real world becomes the game board.
  • ChatGPT does not merely describe but becomes the way you explore.
  • The experience is built around four properties: Position, Choice, Consequence, Persistence.

The project’s positioning evolved from a speculative idea to a working prototype. It was built for the OpenAI 2026 hackathon, suggesting it is in early-stage development or proof-of-concept form.

Inference Vicariously positions itself as an experimental, AI-native approach to geographic exploration that challenges traditional game design and map-based navigation.

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Target Customer & ICP

The description does not explicitly state a target customer or ideal customer profile (ICP). It describes the experience as being for players who want to explore real-world locations through conversation, but no demographic, behavioral, or usage data is provided.

Inference Based on the narrative, the intended users are likely AI enthusiasts, gamers interested in persistent virtual worlds, and explorers of geography through digital tools. However, this is inferred from the self-reported description, not verified.

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Business Model & Pricing Evidence

There is no evidence of a business model or pricing structure in the description. The authors do not mention monetization, subscriptions, or any commercial framework.

Inference The project appears to be in an early stage (hackathon submission), and no commercial model has been described or evidenced.

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Technical & Delivery Signals

The project is built using:

  • ChatGPT 5.6 Sol for ideation and architecture.
  • Codex 5.6 Luna for implementation.
  • Tools such as Auth0, GitHub, OpenAI, MCP, and TypeScript.

It uses a secure remote service to manage identity, position, journeys, and structured results, while ChatGPT remains the interface.

The system is described as having three clear layers:

  1. Real-world geographic evidence;
  2. Durable Vicariously state;
  3. ChatGPT interpretation and narration.

It also separates identity management from conversation memory to ensure trust in persistence.

Inference The technical architecture suggests a modular, AI-native approach, with separation of concerns between AI interpretation, backend state, and user interface.

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Traction & Maturity Signals

There is no evidence of traction or maturity beyond the authors’ own description. The project is described as a proof-of-concept built for a hackathon. No data on users, revenue, customers, or usage is provided.

The authors state that the current proof is deliberately focused and that future steps include deeper exploration of place, but no actual progress toward commercialization or adoption is reported.

Inference Vicariously is in an early stage of development, likely a prototype or proof-of-concept. No traction or maturity signals are evident.

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Competitive Context

The description does not mention any competitors. It positions Vicariously as a novel approach to geographic exploration using AI and conversation, but no comparison with existing tools or platforms is made.

Inference It is unclear whether Vicariously directly competes with other location-based services or games, as no competitive context is provided in the description.

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Key Risks & Red Flags

  • No evidence of traction or adoption: The project appears to be a prototype with no verified users or revenue.
  • Unproven commercial viability: No business model or monetization strategy is described.
  • Unclear scalability: The system relies on ChatGPT and specific AI models (e.g., 5.6 Sol, Luna), which may not be scalable or stable in production.
  • Limited scope: The current version is deliberately focused, with many features still in development.

Inference The project is highly speculative and lacks any evidence of real-world usage or commercial viability.

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Diligence Questions To Ask The Founders

  1. What is the source of truth for geographic data and journey validation?
  2. How does Vicariously handle edge cases, such as invalid destinations or failed journeys?
  3. Are there plans to expand beyond the current eleven reviewed starting countries?
  4. Has the team tested the experience with real users, and what feedback was received?
  5. What is the long-term vision for monetization or commercialization?
  6. How does the system ensure identity continuity without relying on email or user-provided identifiers?

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Investment/Partnership Verdict

Not evidenced.

The description provides no information about revenue, customers, traction, or financials. It is a self-reported, unverified account of a hackathon project in early development.

Confidence Low. This analysis is based entirely on the authors’ own description and lacks any independent verification or evidence of commercial viability, user adoption, or business model. The project appears to be a speculative prototype with no demonstrated traction or maturity.

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Source

Submitted to the OpenAI 2026 hackathon on Devpost. Project home on DevPost.

The analysis above was generated by a language model from the project's own one-line description. It is not independent research and contains no verified traction, revenue or customer data.