OpenAI 2026 hackathon

PitchLore - Offline Football Trivia

Football trivia that works on a plane: 6 game modes, 3,000 source-verified questions, no account, no ads - Live on google play; ported to iOS and shipped during Build Week with Codex.

Solo project by Mobin Akhter · 1 likes · 0 comments

Archive position — measured, not model output

1 like on Devpost

506 of the 7,856 archived projects have more likes, and 1,758 share exactly 1 — so this project's #1,667 place in the like-ranked listing is a tie-break inside that group, not a ranking.

Projects (log scale)

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Likes on Devpost. ▲ marks this project's group.

Show the figures
LikesProjectsShare of archive
05,59271.2%
11,75822.4%
22853.6%
3–41321.7%
5–9751.0%
10+140.2%
Devpost like counts for all 7,856 archived projects, captured when this archive was built.

Executive Summary

What the company appears to be

PitchLore - Offline Football Trivia is a mobile trivia game focused on football (soccer), built as a self-contained application for Android and iOS platforms. It is described as working offline, with no account requirements or advertisements.

What changed

The project was submitted to the OpenAI 2026 hackathon, indicating it was developed within a short timeframe (Build Week) using tools like Codex, Expo.io, React Native, and SQLite. The author states that it is live on Google Play and ported to iOS.

Single most important open question

Is there any evidence of user engagement or monetization beyond the basic app release?

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What The Product Actually Is

The description states:

  • PitchLore is an offline football trivia game.
  • It has 6 game modes.
  • It contains 3,000 source-verified questions.
  • No account is required to play.
  • There are no ads in the app.

Evidence

  • The author describes it as a mobile trivia game with multiple game modes and a large question bank.
  • It is presented as an offline experience.
  • It does not require user registration or login.
  • It is free of advertisements.

Inference The product appears to be a casual, self-contained mobile app designed for entertainment during travel or downtime. The use of source-verified questions suggests some effort toward content quality.

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Positioning & Claim Evolution

The description states:

  • Tagline: “Football trivia that works on a plane: 6 game modes, 3,000 source-verified questions, no account, no ads.”
  • It is live on Google Play and ported to iOS.
  • Built during Build Week with Codex.

Evidence

  • The tagline positions the app as a solution for offline trivia during travel (e.g., on planes).
  • It emphasizes features like game modes, question volume, and lack of account or ad requirements.
  • It was built quickly in a hackathon context.

Inference The positioning is minimalistic and focused on accessibility and convenience. The claim evolution appears to be limited to the core product features as described by the author.

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Target Customer & ICP

The description states:

  • It's a football trivia app.
  • It works offline.
  • No account required.
  • Live on Google Play and iOS.

Evidence

  • The app targets fans of football (soccer).
  • It is designed for users who may be traveling or in environments with limited connectivity.
  • It does not require an account, suggesting a broad, low-barrier audience.

Inference The ICP likely includes casual sports fans, travelers, and users seeking quick, ad-free entertainment. However, no explicit segmentation or targeting beyond "football fans" is provided.

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Business Model & Pricing Evidence

The description states:

  • No account required.
  • No ads.
  • Live on Google Play and iOS.

Evidence

  • The app does not require an account.
  • It is free of advertisements.
  • It is available on both Android (Google Play) and iOS platforms.

Inference There is no evidence of a monetization strategy. The lack of ads or in-app purchases suggests either a freemium model not yet implemented, or that the app is purely free with no revenue streams at this stage.

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Technical & Delivery Signals

The description states:

  • Built with Codex, Expo.io, React Native, RevenueCat, SQLite, TypeScript.
  • Live on Google Play and iOS.
  • Ported to iOS during Build Week.

Evidence

  • The app was built using modern mobile development tools (React Native, Expo.io).
  • It uses SQLite for local data storage.
  • It integrates with RevenueCat, which may indicate future monetization plans or in-app purchase support.
  • It is live on both Android and iOS platforms.

Inference The technical stack suggests a cross-platform, lightweight app. The use of RevenueCat implies potential for monetization via in-app purchases or subscriptions, though this is not yet evidenced.

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Traction & Maturity Signals

The description states:

  • Live on Google Play.
  • Ported to iOS during Build Week.
  • Submitted to the OpenAI 2026 hackathon.

Evidence

  • The app is live on Google Play and iOS.
  • It was built in a short timeframe (Build Week).
  • It was submitted to a hackathon, suggesting early-stage development.

Inference There is no evidence of user traction or adoption metrics. The project appears to be a prototype or MVP, with no indication of user engagement or retention.

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Competitive Context

The description states:

  • It's a football trivia app.
  • It works offline.
  • No account required.
  • No ads.

Evidence

  • The app is positioned as a trivia game for football fans.
  • It emphasizes offline functionality and ad-free experience.

Inference There are many trivia apps in the market, but this one differentiates itself through offline play and no-account requirements. However, no competitive analysis or market positioning beyond its own features is provided.

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Key Risks & Red Flags

The description states:

  • Built during Build Week.
  • No account required.
  • No ads.
  • Live on Google Play and iOS.

Evidence

  • The app was built in a short timeframe (Build Week), suggesting limited testing or iteration.
  • It is free of ads, which may indicate no monetization strategy at this time.
  • It lacks user accounts, which could limit personalization or data collection.

Inference

  • Risk of low user retention due to lack of engagement features or monetization.
  • The app may be underdeveloped or unproven in terms of user experience or long-term viability.
  • No evidence of a sustainable business model.

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Diligence Questions To Ask The Founders

  1. What is the source of the 3,000 questions? Are they verified by a third party?
  2. How does the app plan to monetize if it currently has no ads or in-app purchases?
  3. What is the user engagement like after launch?
  4. Is there any plan for community features or social sharing?
  5. How was the offline functionality tested and optimized?

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Investment/Partnership Verdict

The description states:

  • It's a mobile trivia app built during a hackathon.
  • It’s live on Google Play and iOS.
  • No account required, no ads.

Evidence

  • The app is in an early stage (hackathon project).
  • It has minimal features and no monetization strategy evident.
  • It lacks user traction or feedback.

Inference This is a prototype or MVP with limited commercial viability at this point. There is no evidence of revenue, customers, or significant traction. The lack of monetization and user engagement raises concerns about its potential for investment or partnership.

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Source

Submitted to the OpenAI 2026 hackathon on Devpost. Project home on DevPost.

The analysis above was generated by a language model from the project's own one-line description. It is not independent research and contains no verified traction, revenue or customer data.